Check out Molly’s updated website at https://molecule.github.io/ to see the latest news!
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Molly Nicholas is passionate about designing engaging, interactive experiences. She is fascinated by the physicality of computing, and exploring how technological artifacts interact with the world of performing. Creating an embodied experience in an object is far more interesting than interacting through a screen or an app. What aspects of physicality are important? Where we draw the line between physical and digital is much more flexible than it first appears. What kinds of interesting experiences can we create by drawing that line in different places?
She values “glanceable”, seductive interaction design. She particularly enjoys projects that draw users in and artfully encourage discussion about challenging issues. She enjoys interactive work that connects people. She relishes the struggle between the choice to do work that has a direct impact on a few people, and work that has an indirect impact on many people.
Molly loves working on teams, and thrives when she can serve as a resource to others. Much of her experience has been running workshops that introduce underrepresented populations to computer science through tech-art projects. She thinks the “A” is the most important letter in STEAM.